Poisson Reconstruction (Incomplete)
Own implementation of Poisson reconstruction. Just out of curiosity
My Failed Attempt
At one point, I came across the Poisson Surface Reconstruction1 paper. Since I had been working with the Laplace equation, I was intrigued by how a geometry reconstruction process could be framed as a Poisson problem. Furthermore, voxel structures seemed to be an interesting format to represent surfaces.
I decided to give it a try and implement my own version of Poisson Surface Reconstruction. I knew it would be challenging and that my results might not be very high-performing, but my main goal was to learn throughout the process.
Although I never managed to get the solver to work (likely due to my approach in implementing basis functions in voxels) I still made significant progress. I successfully created an oriented point cloud from an input triangular mesh and built a voxel structure of predetermined depth based on that oriented point cloud.
I still plan to revisit this project. Now that I have a better understanding of splines and their basis functions, I believe I can tackle it more effectively.
Results
Preliminary B-Spline Testing
Before inserting their implementation in the voxel problem, I tested my B-Spline patches by generating surfaces with them.

Voxels for Poisson Reconstruction
Many low-poly shapes and their output voxels.






Kazhdan, Bolitho, Hoppe (2006). Poisson Surface Reconstruction ↩︎